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RTCW
aka Wolfenstein - By Saint
It is not easy
to write a fair review on a
single map multiplayer test
of a game whose single-player
is supposed to be its selling
point. I did in my time play
the original Wolfenstein, and
I did enjoy it, although it
was then eclipsed by the Doom
series. The secret maps at the
end of Doom2 rekindled the memories
with a dewy-eyed nostalgia and
now the game, inevitably, has
finally been updated. Although
I have to say at this point
that the only similarities between
the original and the sequal
are that both have guns and
both have Germans. But then
these are the reasons I enjoyed
the first installment so that
can hardly be bad.
The
machine guns are standard, the
sniper rifle deadly, the pistols
irrelevant, the grenades cool,
the mini-gun a thrill, and the
rocket launcher scary. The flamethrower,
however, is my weapon of choice,
not least for the hissing sound
it emits as it coats your friends
and foes alike in incandescent
liquid and the well-implemented
slow-motion slideshow that shakes
your graphics card every time
you pull the trigger.
Yet
whereas the Germans of the original
were merely there to add comedy
and slapstick, in the sequel
they are far more serious. The
heavily accented soundbites
of the radio and the longcoats
of the axis defenders throw
you unprepared into the dark
and oppressive realism of the
demo. The map we are given is
a sea-landing on a heavily fortified
beach complete with mounted
weapons, snipers and airstrikes,
which thrusts you into the terrifying
world of war. It is a highly
tactical level for a highly-tactical
multiplayer experience.
You can choose
between four classes for the
map. The soldier has the best
weapons, the engineer has the
dynamite, the medic has the
health and the lieutenant the
ammo and the airstirkes, though
why anyone would choose to spoil
their game by helping others
through being anyone other than
the soldier is completely beyond
me. When you die, you can either
wait on the deck for a medic
to seringe you with the elixir
of life, or you can enter a
limbo mode, in which you can
alter your class and weapon
of choice as you wait a few
seconds to be dispatched in
the next wave of reinforcements.
Graphically,
the game, and in particular
the flame effects, is something
special. Sure, it may be run
on the quake3 engine, but the
moody atmosphere of the dark
surroundings littered by explosions
and flames and tracer bullets
creates a great deal of tension
and thus excitement. The sound
effects are similarly amazing;
the numerous earth-shattering
explosions punctuated by the
fuzzy sounds of the radio and
the cries for a medic to patch
up a destroyed corpse.
The
netcode of the game may be appalling
(I pinged an average of 70-140
on UK servers with my ADSL),
and the whole thing scarily
reminiscent of Team Fortress
Classic, but it is a lot of
fun. The sheer weight of obligation
of holding your post at all
costs against the onslaught
of invaders, or of advancing
slowly across the missile torn
beach in buddy-buddy style is
a shot of adrenalin straight
to the heart. It does not matter
that the objectives are facile
and that in order to complete
them you tread effectively the
same path every time you play.
It does not matter that the
sniper rifle doesn't fire straight
or that the game all too often
degenerates to a laggy standstill.
It is you against them for tactics,
you against them for willingess,
you against them for speed and
you against them for surprise
and precision. So yes, as you
may have guessed, I enjoyed
the test and am looking forward
to the full release.
| Game
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Wolfenstein
- Official
Site |
| Publisher
: |
Activision
- ID |
| Price
: |
n/a |
 |
| Release
date : |
Pending |
| Rating
(out of 5) |
| Graphics
: |
Not
Rated Yet |
| Sound
: |
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| Playability
: |
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| Lifespan: |
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| Value
for Money : |
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| Overall
: |
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