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Quake III Arena - ID Software
Quake III Arena is the latest in ID Software's successful Quake series. The game's primary focus is on deathmatching, whether against artificial deathmatch opponents -- "bots" -- or against lives opponents.
The commercial version of Quake III Arena was released on December 3, 1999. It contained 25 deathmatch maps, 4 CTF maps, and 30 bots to play against. The latest and final point release is 1.20 & this contains extra maps.

From the Quake III manual:
"Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they saver the carnage and clamour of battle. As such, they have stocked the arena with the greatest warriors of all time. And you have just joined their ranks."

"As a gladiator in the Arena Eternal, you must not only survive, but also win each and every battle against ever more powerful opponents. Don't worry overly much about getting "fragged." The Vadrigar won't be cheated of their favourite sport by a little thing like death. Those who fall are instantly restored to life and immediately thrust back into the battle, perhaps a little wiser for their misfortunes.

"When the dust, blood, and gibs settle, all warriors will have earned the right to bttle again, providing further entertainment for the Vadrigar. But only the warrior who has fragged the most foes will be lauded as the winner. The victorious gladiator advances to a more challenging array of arenas, until, at last, he or she faces Xaero, Lord of the Final Arena."

In single-player mode, Quake III Arena is split into six tiers of four arenas each. In order to progress to the next tier, a gladiator has to beat all four arenas. Finishing second or third won't do-you must emerge as the clear winner.

While the rules are a little different in multiplayer (network or online) games, there is one important rule that sums up your life as a gladiator in the Arena Eternal:
FRAG EVERYTHING THAT ISN'T YOU.

Gameplay:
The most popular type of gameplay is "vanilla" quake3 deathmatching. This is the basic "aim, shoot, repeat" game where the most frags wins. If you are looking for something less chaotic & more skillful then Team Deathmatch with friendly fire & slow weapon respawns is always a blast & the standards on the servers is usually a bit higher. Then there is Tourney mode. 1v1 winner stays on. Be warned! You will see some fiendishly skilled d00ds playing this mode - it is after all where the pro players ply their trade.

The last mode in standard Quake III is the classic Capture the Flag. This is a team game that I think works far better in Quake III than in any other game. It is fast paced, but still very tactical with some great maps that are well designed, especially for team play.

On top of these standard game types there are more mods for Quake III than you can shake a spanking stick at. Some offer entirely new gameplay (total conversions), such as Urban Terror, whereas others, such as Orange Smoothie (OSP), just offer the most cheat free way to play due to server updates every couple of weeks & is essential to play in most leagues.

Popular Mods include:

If you take Quake III seriously the OSP mod is very important & is required in all serious leagues. Rocket Arena is hugely popular & boasts a very high standard of play. CPMA has modified physics & plays even faster than quake - not as popular as RA3 - possibly because the basts that play it are so shit hot!!! And if you like the popular Half-Life mod Counter-Strike then check out Urban Terror.


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