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Porsche Challenge
- Game Review by Salem
Porsche
2000 delivers graphics to rival
even the finest of the driving
titles out there for even the
newest of the consoles and what's
more the game is about 18 months
old now. The graphics are quite
simply stunning and can almost
be described as being photo
realistic and for once you have
cars that you can actually damage.
For a long time the authors
of titles in the racing genre
have had their hands tied by
car manufacturers that would
rather not see their cars in
a game than allow players to
see what they may look like
after a head on collision with
a truck. Not so in this game,
it's quite obvious that EA and
Porsche collaborated closely
on this one. Everything from
the 80 models of car (not including
new cars that have been designed
with web distribution in mind)
to the stunning panoramic views
offered on the tracks scream
pure class. What's more the
cars even offer little niceties
like working indicators and
horns.
Of course PU
(as it is widely known on the
net) offers the standard pick
a car and drive options that
are familiar to gamers in this
genre, but it is in the 2 new
game modes that this title finds
ground all of its own. PU offers
a season style evolution mode
that allows you to start low,
win races and slowly buy your
way higher up the model ladder.
The Evolution mode is played
over 3 Eras. The classic era
with its 356 models, early 911s
and its race class Spyder offer
a more sedate pace suited to
the newer driver. The golden
era offers a more up beat challenge
with its Carrea and 911 turbo
models and finally the modern
era turns you loose with almost
all of Porsches' current line
of super cars (including the
race class GT1).
The
other challenge in PU is the
factory driver missions. These
are 'Driver' style missions
where you will be set a task
to achieve within a given time
limit. You will get the opportunity
to film commercials, deliver
cars, race your team mates,
drum up business and test drive
the latest spruced up models
as you work your way up through
command chain of the team. The
ultimate goal? To become the
best driver on the factory drivers
team. EA have even thrown a
story into the mix, bless em.
You also get
a total of 14 tracks to mash
the living daylights out of
your shiny new Porsche including
5 tracks around Monte Carlo
(that I am reliably informed
are actually modeled on parts
of the Formula 1 track).
All
in all this game comes across
as being totally flawless. Not
so unfortunately, there are
a number of little niggles that
prevent the game from being
an all time classic. For one
regardless of which gearbox
(close or highspeed) you place
in the car the computer cars
will be faster off the mark
than you are. Once you have
finished a factory driver challenge
you can't go back and play it
again. Despite advertising to
the contrary you can't easily
fine tune the car, gear ratio
tweaking seems to have gone
straight out of the window (the
graphics are there to suggest
that they can be altered, but
try as I might I can't alter
them). Cars gained in the factory
class (given as 'company' cars)
cannot be used in their class
in evolution despite being selectable.
The only question
that needs to be answered in
a game review is "Is it
worth the money" well to
coin a phrase in this case "Hell
yeah it is". If you like
racing games than I suggest
you put your hands in your pockets
and fork out for a copy (no
pogging a copy off your mates
either).
| Game
: |
Porsche
2000 (Porsche Unleashed) |
| Publisher
: |
EA |
|
| Price
: |
£9.99
(about $16) |
|
| Release
date : |
Out
Now |
| Rating
(out of 5) |
| Graphics
: |
 |
| Sound
: |
 |
| Playability
: |
 |
| Lifespan: |
 |
| Value
for Money : |
 |
| Overall
: |
 |
|